Ubisoft & Riot Games (Tencent) Announces “Zero Harm in Comms” Anti-Toxicity Initiative – Promoting POZZitivity in Gaymes
17 November 2022
Riot Games TOXICITY Ubisoft Zero Harm in Comms

The internet used to be peaceful, a lawless place, where anyone could say just about anything to another in-game, arguments would ensue and we would move onwards with our lives targeting others to bastardize with racial slurs and profanities.

Except times have changed, as the younger generations who’ve been raised on pure soyim and goyfeed grew up into degenerate sodomites demanding action and change, the whole industry has shifted to favoring these individuals, these non-gamers.

Now it’s frowned upon to utter the words “Nigger” inside a video game, less you’d like to know what it would feel like to be suspended from your monthly service subscription from either Microsoft or Sony, or simply have your entire Steam account nuked simply because you dared to question the six million.

With more and more games becoming multiplatform, all that generally does is open up even more avenues of having your text / voice chat monitored and your account/s banned simply because you were saying “hurty words”.

We live in a world where pedophiles run wild and have more rights than we ourselves do, as we’re being replaced in our own countries. With our beloved games, media and movie franchises burning to the ground ushering in the era of mobile / micro-transactional gaming.

Video gaming is done and dusted, there’s nothing to save anymore, and yet despite all that Ubisoft and Riot Games, both of which are essentially properties of the Chinese conglomerate Tencent, feel the need to make gaming an even more inclusive safe space than it already is.

Despite the fact that modern multiplayer games have an extensive list of censored words from ever being said during in-game chat, said titles take verbal harassment reports seriously, at least when played on consoles they do, but of course to oriental Jews enough just isn’t enough.

Ubisoft and Riot Games have announced the “Zero Harm in Comms” research project, the goal of which is to improve artificial intelligence in detecting player interactions that are considered harmful, racist or “transgressive”.

“Disruptive player behaviors is an issue that we take very seriously but also one that is very difficult to solve. At Ubisoft, we have been working on concrete measures to ensure safe and enjoyable experiences, but we believe that, by coming together as an industry, we will be able to tackle this issue more effectively.”

“Through this technological partnership with Riot Games, we are exploring how to better prevent in-game toxicity as designers of these environments with a direct link to our communities.”

Yves Jacquier, Executive Director, Ubisoft La Forge.

“Zero Harm in Comms” aims to create a cross-industry shared database and labeling ecosystem that gathers in-game data in training the artificial intelligence to detect toxic behavior.

“Disruptive behavior isn’t a problem that is unique to games – every company that has an online social platform is working to address this challenging space. That is why we’re committed to working with industry partners like Ubisoft who believe in creating safe communities and fostering positive experiences in online spaces,”

“This project is just an example of the wider commitment and work that we’re doing across Riot to develop systems that create healthy, safe, and inclusive interactions with our games.” 

Wesley Kerr, Head of Technology Research at Riot Games.

Toxic behavior between players, particularly in mature titles that revolve around hacking, slashing and shooting others? But do be sure to tone down the racial remarks because that’s actually harmful goyim.

Though to be fair, Ubisoft has been making the game experience all the more shit for an entire decade of increasingly woke, repetitive, open world grind fests, now Ubisoft aims to make the next generation of gaming a monitored and secure safe space.

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