Nvidia Announces Quadro RTX – Real Time Ray Tracing
14 August 2018
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During a SIGGRAPH conference NVIDIA CEO Jensen Huang unveiled a whole new lineup of Quadro products called RTX, based on the brand new Turing architecture.

The Quadro RTX family consists of the RTX 5000, RTX 6000 and RTX 8000. With the RTX 6000 and 8000.

 

Quadro RTX 8000

Starting with the biggest and baddest of them all, the RTX 8000.

4608 Cuda cores and 576 Tensor cores with 48GB of GDDR6 memory

The GPU has a 384-bit wide memory bus with a memory bandwidth of 672 GB/s

 

Buit on 12nm process and packing a massive 754 mm2 die featuring 10 Giga Rays/sec, 500 Trillion Tensor Ops/sec, 16 TFLOPS + 16 TIPS and 18.6 billion transistors.

 

Quadro RTX 6000

4608 CUDA cores and 576 Tensor cores with 24GB of GDDR6 memory

Capable of 10 Giga Rays/sec

 

Quadro RTX 5000

3702 CUDA cores and 384 Tensor cores with 16GB of GDDR6 memory

Capable of 6 Giga Rays/sec

 

A Huge Leap

 

“The greatest leap since the invention of the CUDA GPU”

New RT Cores to enable real-time ray tracing of objects and environments with physically accurate shadows, reflections, refractions and global illumination.

Turing Tensor Cores to accelerate deep neural network training and inference, which are critical to powering AI-enhanced rendering, products, and services.

New Turing Streaming Multiprocessor architecture, featuring up to 4,608 CUDA® cores, delivers up to 16 trillion floating point operations in parallel with 16 trillion integer operations per second to accelerate complex simulation of real-world physics.

Advanced programmable shading technologies to improve the performance of complex visual effects and graphics-intensive experiences.

The first implementation of ultra-fast Samsung GDDR6 memory to support more complex designs, massive architectural datasets, 8K movie content and more.

NVIDIA NVLink to combine two GPUs with a high-speed link to scale memory capacity up to 96GB by doubling the frame buffer from 2 GPUs and drive higher performance with up to 100GB/s of data transfer.

Hardware support for USB Type-C™ and VirtualLink™, a new open industry standard being developed to meet the power, display and bandwidth demands of next-generation VR headsets through a single USB-C™ connector.

New and enhanced technologies to improve the performance of VR applications, including Variable Rate Shading, Multi-View Rendering, and VRWorks Audio.

 

 

The Turing Architecture

 

The new Turing is a huge step forward from nvidia’s Pascal architecture.

  • 8K display support
  • native HDR
  • Virtualink, which is an open source technology to improve VR
  • newest iteration of NVLink interconnect
  • HEVC 8K real time encoding
  • 25% improvement to video bitrate
  • 6MB L2 Cache
  • Ray Triangle Intersection
  • BHV Traversal

 

Speed of Light Tech Demo

 

Unveiled onstage is the joint efforts between NVIDIA, Epic Games and Porsche showcasing ray traced rendering inside a game engine, the Unreal Engine 4 in this case.

“The Porsche 911 Speedster Concept is the first car to be visualized with interactive real-time ray tracing,” said Francois Antoine, Director of HMI at Epic Games, and creative director and VFX supervisor on the project. “In concert with NVIDIA we’re accelerating the adoption of real-time ray tracing across many industries.”

“NVIDIA RTX technology is purpose-built to provide a generational leap in the quality of real-time computer graphics, and ‘The Speed of Light’ perfectly demonstrates that we are delivering on our promises,” said Tony Tamasi, SVP of Content and Technology at NVIDIA. “With Unreal Engine it’s possible to create physically-accurate, realistic scenes that feature a level of fidelity and detail we’ve previously only been able to imagine.”

“Porsche’s collaboration with Epic and NVIDIA has exceeded all expectations from both a creative and technological perspective,” said Christian Braun, Manager of Virtual Design at Porsche. “The achieved results are proof that real-time technology is revolutionizing how we design and market our vehicles.”

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