AMD Brutally Murders NVIDIA’s DLSS With “FSR” FidelityFX Super Resolution – Supports GPU’s Dating Back to RX 500 Series and GTX Pascal
1 June 2021
6800 6800 XT 6900 XT AMD AMD FSR DLOSS DLSS FidelityFX FidelityFX Super Resolution FREESYNC FSR GCN GeForce GEFROCE Nvidia OpenGPU Polaris Radeon RDNA RDNA 1 RDNA 2 rtx RX RX 500 RX 5000 RX 6000 Super Resolution upscaling vega VEGA 56 VEGA 64

About damn time.

AMD has effectively pulled off another FreeSync when it came to their response to NVIDIA’s cancerous DLSS technology, with the announcement of FSR or FidelityFX Super Resolution.

Demoed during AMD’s Computex 2021 keynote, FidelityFX Super Resolution or “FSR” was previewed on one of AMD’s sponsored titles, Godfall with Ray Tracing enabled.

The preview showcases the benefit of utilizing FSR when comparing a native 4K experience with a Radeon RX 6800 XT with “FSR” set to Ultra Quality.

FidelityFX Super Resolution or FSR has provided a whopping 59% performance improvement, but much like NVIDIA’s proprietary DLSS you’re able to select various preset modes in regards to if you favor higher quality or more performance.

With the various quality modes with FidelityFX Super Resolutionthe performance of Godfall at 4K resolution with the Epic graphical preset (with Ray Tracing) was then improved by 102% with the “Quality” mode, upwards of 153% with the Balanced mode to 206% on its Performance mode.

But the fun doesn’t just end there. One downside of NVIDIA’s DLSS just so happens to be the proprietary nature of it, how it’s only supported with “RTX” GeForce hardware and the fact that after three years hardly many titles actually support the technology.

Now the major downside about this whole upscaling DLSS bullshit just so happens to be the fact that even with DLSS 2.X the quality of it in motion is beyond horrendous, though I’m sure the faggot from Digital Foundry will insist that there are no artifacts visible when utilizing DLSS in actual gameplay.

Now it’s unclear just how much degradation the graphical quality of FidelityFX Super Resolution will have throughout its various preset modes compared to a true native experience, though I’d highly expect it to be much better in actual motion in comparison to NVIDIA’s DLSS. Perhaps not when it comes to still images of which the soyboy faggot above will probably point that out as some kind of deal breaker.

Nobody cares about your ANSEL experience.

I mean so that’s great right, AMD finally takes the fight to NVIDIA’s dirty DLSS tricks but that’s not all…. I mentioned above how DLSS is proprietary to RTX hardware….

Well you’d be happy to hear that support for FidelityFX Super Resolution or “FSR” extends from just Radeon RX 6000 series hardware but will also support RX 5000 series (RDNA1) graphics cards combined with previous generation RX Vega products such as the Radeon VII including prior Vega 64/56 GPU’s but also not limited to the plethora of AMD Ryzen APU’s utilizing VEGA graphics.

It should also be mentioned that the Radeon RX 500 series based on the Polaris architecture (and released over four year ago) will also be receiving support for FidelityFX Super Resolution in what proves to be the fact that Polaris graphics cards are basically eternal.

But it’s never enough that AMD actually innovates with supporting much older generation hardware but it seems that AMD’s actual endgame here is mass adoption and what better way to provide FSR on a more wide scale than by of course supporting your competitor’s products including NVIDIA’s GTX 1000 series of graphics cards.

Because it’s well and truly obvious that these sorts of older generation hardware will benefit the most from FidelityFX Super Resolution (FSR) when dealt with the task of handling more and more modern titles, with a base native of 1080p resolution PC gamers will simply adore FidelityFX Super Resolution (FSR) as a means of giving their older GPU’s regardless of whether they be Radeon of GeForce a new lease on life.

At 1440p resolution which simply is just too much to ask for a graphics card of a GTX 1060’s caliber, once again on Godfall with the Epic preset we’re seeing pretty dire performance at native with the GTX 1060 however with FidelityFX Super Resolution (FSR) enabled with its Quality Mode preset the old Pascal card is given a 41% performance boost.

Though the performance might still be deemed unplayable to many you simply cannot deny the massive figure that is the performance benefit from enabling FSR.

With support for competing products that otherwise would never have been able to experience DLSS themselves, AMD with FidelityFX Super Resolution (FSR) is opening up mass adoption of FSR with a wider spectrum of support.

And of course to NVIDIA’s dismay, just like with how it eventually had to cave in with its proprietary G-Sync monitors, NVIDIA will no doubt eventually have to scrap DLSS in favor of supporting FidelityFX Super Resolution or (FSR) in the not to distant future.

Although questions arise whether or not they’ll rebrand such support by branding their GPU’s as being “DLSS Compliant” when the time does eventually arrive.

As of right now FidelityFX Super Resolution (FSR) is being supported by over 10 game studios utilizing various game engines and APIs such as DX12, DX11 and most certainly Vulkan.

All that bullshit about how you need RTX to utilize such technologies, none of that bullshit as FidelityFX Super Resolution (FSR) will be made available from June 22nd 2021 and will support over 100 different kinds of GPU’s and various APU’s right from the start.

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